The Secret Weapon: Merlin BattleMech

 



    The Merlin was hailed as a technological marvel at the time it was released, as it was the first completely new design to be developed in over 100 years and its origin is tied to its manufacturer, the Mountain Wolf BattleMechs.
    Founded in the Lyran Commonwealth during the first Star League, Mountain Wolf BattleMechs was a key supplier of light BattleMechs. The Night Hawk proved so popular that the company opened a subsidiary factory in the Outworlds Alliance when the Alliance was a Star League Territory. A Free Worlds League raid in 2945 destroyed the Vendrell plant, and eventually the Succession Wars destroyed the Alpheratz facilities, and Mountain Wolf BattleMechs became a memory.
    In the early 31st century, Brandon O'Leary spent much of his family's fortune to restore the Alpheratz facility. The production line there started producing the Merlin in 3010,  in very small numbers and utilizing mainly salvaged components acquired with the support of the OA government and Alliance Defenders Limited.  The initial batch utilized fusion engines removed from Manticore and Schrek combat vehicles that were later brought back to service with ICEs.

    The existence of the Mountain Wolf BattleMechs was kept in secrecy for decades with the first units being supplied to OA Military and selected mercenary units that operated far away from OA.  By 3025, eight Merlin MLN-1A were serving under the Avellar Guards in Alpheratz but its existence was not known by other units and they were only used in a few under-cover actions against pirates outside borders, like in Antallos (Port Krin).


Merlin MLN-1A

Overview
MechWarriors hailed the Merlin as a breakthrough when it was introduced in 3010 - not because it offered advanced features, but because the Merlin was one of the first new ´Mech designs to be produced in the Inner Sphere in several centuries. Rugged and reliable, the Merlin is suitable for a variety of assignments. Its versatility makes it a popular choice in the Periphery and with mercenary units throughout the Inner Sphere.

Capabilities
In designing the Merlin, its engineers sought to create a BattleMech that would stand up to hard use, serve multiple roles, and that could be easily repaired using commonly available parts. They succeeded on all counts. The Pitban 240 gives the Merlin speed comparable to most heavy ´Mechs used in the Inner Sphere and the ten-plus tons of armor offers protection adequate for most situations. A balanced mix of long and short-range weapons makes the Merlin versatile enough to handle ´Mechs and infantry with equal ease, and its jump jets provide satisfactory mobility.


Type/Model:Merlin MLN-1A
Mass:60 tons


Equipment
Crits
Mass
Int.Struct.:99 pts Standard
0
6
Engine:240 Fusion
6
11.5
Walking MP:4
Running MP:6
Jumping MP:4
Heat Sinks:18 Single
9
8
Heatsink Location:5 LT, 4 RT
Gyro:
4
3
Cockpit, Life Supt., Sensors:
5
3
Actuators:L: Sh+UA+LA R: Sh+UA+LA
0
Armor Factor:168 pts Standard
0
10.5



Right Torso: 10.71%
Critical LocationInternal StrutureArmor Value
Head39
Center Torso2026
Center Torso Rear11
Left Torso1418
Left Torso Rear8
Right Torso1418
Right Torso Rear8
Left Arm1016
Right Arm1016
Left Leg1419
Right Leg1419



 Weapons & EquipmentLocHeatAmmoCritsMass
1Machine GunLT010021
 (Ammo Locations: 1 CT) 
1LRM 5RT22423
 (Ammo Locations: 1 CT) 
1Medium LaserLA3 11
1Medium LaserRA3 11
1PPCRT10 37
1FlamerLT3 11
4Standard Jump Jets:-0 44
 (Jump Jet Loc: 2 LL, 2 RL) 
  
 TOTALS:21 1418



Calculated Factors:
Total Cost:4`960`000 C-Bills
Battle Value 1:1039 
Battle Value 2:1218 (HMP:1217) (MUL:1217) 
Cost/BV:4072 C-Bill/BV


Record Sheet MLN-1A


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