Sunday, May 30, 2021

Planetary Militia

 


    The Planetary Militia is home defense citizen militia with a strength of about 3 Regiments plus small garrisons dispersed along the different OA worlds. Unable to prevent a major invasion, this forces can only deal with minor treats and buy time in case of a major attack until reinforcements arrive.

    Besides the lack of extensive training and logistic support of the AMC (Alliance Mechanized Corps), their units are well prepared to perform defensive missions in the worlds they are deployed.

   While Alpheratz has the major training academy and also the only one dedicated to Battlemechs, Coraines, Ramora, Sevon, Cerberus, Mitchela, Dneiper and Ferris have small academies that train combat vehicles crews and infantry to the Mechanized Corps.

    Planetary Militia personnel come from these academies, in particular crews for the heavier combat vehicles. Infantry and light vehicle crews are trained in each world if the relations with the central OA government are good.

    The equipment provided in terms of combat vehicles and infantry equipment varies a lot, but the units deployed in the worlds most endangered by pirate raids, specially closer to Antallos, Mica and New Franklin, are receiving new vehicles produced in the OA.

   This the complete list of forces of Planetary Militia Companies deployed in each world (note: under construction):


Milligan's World: this planet become almost desert after successive pirate raids and incursions of treasure hunters. A small military outpost with an armed garrison and a company of VTOLs were placed there to hunt the invaders.

14th "Griffon" Company, equipped with 4 Hellcat LRM, 4 Hellcat AC20 and 4 Wildcats, plus a fixed garrison defending the base with armed turrets, infantry and towed field guns


Rushaven: in a effort to protect mining facilities in the planet a heavy company was placed there to protect the settlers against pirates and other threats

23th "Goliath" Company with two full lances of Chieftain Heavy Tanks and one full lance of Galleons GAL-101s for recon and light attack, plus one full company of Motorized Infantry


Dormandaine: distant from the pirate kingdoms and very close to Draconis Combine and Federated Suns border, it is home for 10,000 inhabitants, mainly farmers and has little strategy importance being protected by a second line unit:

393th Dormandaine Defenders: mixed lance with two Vedettes, one Saladin and one Warrior VTOL plus a foot infantry platoon in garrison. As locals usually don't conscript, most of personnel are from elsewhere.


Sevon: with more than one million inhabitants, it is base of the 1st Battalion of the Alliance Grenadiers, which BattleMechs are often deployed to other systems. To complement the defense of this strategy world and its advanced industries, two Planetary Militia companies are based there:

7th Sevon Guards: which recently received t
wo full lances of Chieftain Heavy Tanks and one full lance of Galleons GAL-101s plus infantry.

35th Shandahar Warriors: named after their main city, this unit is specialized in urban combat like a few other Planetary Militia companies,  and equipped with SRM Carriers, Hetzers and Galleons plus a reinforced motorized infantry company with AC/20 towed field guns.


Tellman IV:  mining outpost with a tiny population, it is seldom target of attacks but keeps its importance and received new equipment recently:

127th Tellman Defenders: old Scorpion Light Tanks were replaced by two newly produced Vedettes, two LRM Carriers and two Galleon, acting as an enlarged lance with two infantry squads in one Heavy Tracked APC.


Praxton: this strategic system with less than 100,000 inhabitants has the only Fusion Engine manufacturing facility of the OA and is permanently protected by AeroSpace fighters and two full companies of the Planetary Militia which combat units remains hidden most of the time to not denounce its importance to pirate raiders.

2nd Praxton Guards: one lance of legacy Schrek PPC Carriers, one lance of Hunter Light Support Tanks and one lance of SRM Carriers, plus four foot infantry platoons in Heavy APCs

3rd Lighting Rodsequipped with 4 Helllcat LRM, 4 Hellcat AC20 and 4 Wildcats


Combat Vehicles - Local Mods: Schrek, Manticore, Condor




This page is dedicated to modified versions of combat vehicles that are not produced in the OA and found in very small numbers. 


Schrek PPC Carrier (ICE conversion)

Along the years, several Schreks were placed out of service, their Fusion Reactors and Weapons used as spare parts for other vehicles and most probably for the first series of Merlin Heavy Battlemechs.
Some of the Schreks were returned to service with the installation of an ICE that required the removal of the center PPC (which was replaced by a mock-up PPC to prevent the enemy to notice the modification).


Mass: 80 tons

Movement Type: Tracked

Power Plant: 240 ICE

Cruising Speed: 32.4 kph

Maximum Speed: 54 kph

Armor: Standard

Armament:

     2 PPC

Cost: 2,229,300 C-bills



Technology Base: Inner Sphere (Introductory) 

Movement Type: Tracked

Tonnage: 80

Battle Value: 759

Equipment                                          Mass

Internal Structure                                    8

Engine                        240 ICE                23

Cruising MP: 3

Flank MP: 5

Heat Sinks:                   20                     20

Control Equipment:                                   4.0

Power Amplifier:                                       1.5

Turret:                                                        1.5

Armor Factor                  112                     7


                          Internal   Armor   

                          Structure  Value   

     Front                   8         24    

     R/L Side            8/8      20/20   

     Rear                    8         20    

     Turret                  8         28    


Weapons

and Ammo              Location    Tonnage   

2 PPC                  Turret       14.0    

Cargo(*)                   Body        1.0     

(*) extra weight for the heavier turret and the center mock-up PPC



-----------------------------------------------------------------------------------------------------------------------------

Manticore Heavy Tank (ICE conversion)

Same as for the Schreks, several Manticore were placed out of service and their Fusion Reactors and Weapons used as spare parts for other vehicles and Battlemechs. The PPC was replaced by a Large Laser and a Medium Laser in the turret. The front mounted limited transverse turret with an medium laser was replaced by a Machine Gun.


Mass: 60 tons
Movement Type: Tracked
Power Plant: 180 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
     1 Machine Gun
     1 SRM 6
     1 Large Laser
     1 LRM 10
Cost: 1,353,600 C-bills

Type: Manticore Heavy Tank
Technology Base: Inner Sphere (Introductory) 
Movement Type: Tracked
Tonnage: 60
Battle Value: 849

Equipment                                          Mass
Internal Structure                                    6
Engine                        180 ICE                14
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   8                       8
Control Equipment:                                3.0
Power Amplifier:                                    0.5
Turret:                                                     1.5
Armor Factor                  176                 11

                          Internal   Armor   
                          Structure  Value   
     Front                   6         42    
     R/L Side           6/6      33/33   
     Rear                    6         26    
     Turret                  6         42    


Weapons
and Ammo                                  Location    Tonnage   
Machine Gun                                   Front        0.5     
SRM 6                                             Turret       3.0     
Large Laser                                     Turret       5.0     
LRM 10                                           Turret       5.0     
LRM 10 Ammo (12)                        Body        1.0     
Half Machine Gun Ammo (100)      Body        0.5     
SRM 6 Ammo (15)                           Body        1.0     



----------------------------------------------------------------------------------------------------------------------------

Condor Heavy Hover Tank (AC20)

Small numbers of standard models were locally modified and armed with a single AC/20 with 3 tons of ammo plus one Machine Gun with 100 shots. It became more appreciated than the Saladin due to the better armor and the turret-mounted Autocannon.


Mass: 50 tons
Movement Type: Hover
Power Plant: 165 ICE
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Standard
Armament:
     1 Machine Gun
     1 AC/20
Cost: 1,431,000 C-bills

Type: Condor Heavy Hover Tank
Technology Base: Inner Sphere (Introductory) 
Movement Type: Hover
Tonnage: 50
Battle Value: 791

Equipment                                          Mass
Internal Structure                                    5
Engine                        165 ICE                12
Cruising MP: 8
Flank MP: 12
Heat Sinks:                   0                       0
Control Equipment:                                  2.5
Lift Equipment:                                       5.0
Power Amplifier:                                    0.0
Turret:                                                     1.5
Armor Factor                  96                      6

                          Internal   Armor   
                          Structure  Value   
     Front                   5         30    
     R/L Side            5/5      15/15   
     Rear                    5         14    
     Turret                  5         22    


Weapons
and Ammo                      Location    Tonnage   
Machine Gun                    Front        0.5     
AC/20 Ammo (15)                 Body        3.0     
Half Machine Gun Ammo (100)     Body        0.5     
AC/20                          Turret       14.0    


Saturday, May 29, 2021

Fan Fiction: Razorbacks



 

    The outer borders of Outworlds Alliance (OA) were in constant conflict during the Third Succession War. Pirates repeatedly attacked weakly protected systems, looting or just probing their defenses. In special, worlds closer to Antallos, the pirate heaven more commonly known as Port Krin, were very exposed.

    T
he populations of Dneiper, Milligan's World, and Prinis Prime, the three Alliance worlds closest to Antallos, have gradually abandoned their holdings in the face of repeated bandit raids. The people who stubbornly refuse to give up their homes and lands are nearly self-sufficient and long ago ceased to feel any loyalty to the Alliance government.

    The populations of Dneiper, Milligan's World, and Prinis Prime, the three Alliance worlds closest to Antallos, have gradually abandoned their holdings in the face of repeated bandit raids. The people who stubbornly refuse to give up their homes and lands are nearly self-sufficient and long ago ceased to feel any loyalty to the Alliance government.


    The populations of Dneiper, Milligan's World, and Prinis Prime, the three Alliance worlds closest to Antallos, have gradually abandoned their holdings in the face of repeated bandit raids. The people who stubbornly refuse to give up their homes and lands are nearly self-sufficient and long ago ceased to feel any loyalty to the Alliance government.

    To prevent completely loosing these worlds to pirates and raiders, the Alliance Military Corps (AMC) deployed the 2nd Battalion of the Alliance Borderers Regiment, based on Coraines to Dneiper in order to fight these invaders, usually small units ranging from a single lance to a company in the most different conditions.

    The 2nd Battalion was the first receive the new VTOL models produced in Ramora and Company created was name as "The Razorbacks".

-------------------------------------------------------------------------------------------------------------


 

Eating Sand

 

It was an infinity landscape of arid cliffs and hills with scattered woods. Sky was blue with no clouds and this helped Commander Molina spot a salvo of LRMs coming on the direction of his Hellcat, totally missing him and hitting the ground well below his left side. It was a large double salvo, most likely from two LRM-15s or 20s.

Molina’s wingman, Trask, opened the commlink: - Commander, it is the Trebuchet from the target lance! It shouldn’t be here!

Molina replies immediately and give orders to all units: They spot our recons and knew we were coming! The others must not be far. This will be a standard pincer move, guys! Hannigan, you take 9 o’clock! Rusty, you take 3 o’clock position! Each wingman flowing their leader! Remember your training!

Knowing that your recon was not always reliable, Molina ordered his units to fly in formation. His Hellcat LRM, armed with 6 LRM5s was flying high at maximum speed, sided by Trask and looking for the target Battlemech lance that they were supposed to intercept and destroy.

The other four choppers were flying low to avoid detection. Two Wildcats armed with a single Autocannon class 10 were following on the left and other two Hellcats were coming from right side, but these ones armed with a feared Autocannon class 20.

The target was a lance of pirate raiders reported having medium and light mechs. Probably aware of the incoming Free World League forces, the Battlemechs took full advantage of their superior sensors to detect and fire first. For Molina’s unit lucky, it seems that only the Trebuchet has long range weapons.  Anyway, a Hellcat at flank speed is very hard to hit at long range.

-        Rusty, there is a Cicada coming fast in your direction! – said Molina

The other two mechs reported were a Jenner and an Ostroc, that Molina also spot taking cover behind the elevated terrain.

Molina reduces speed for a more precise shot, followed by Trask. Both combine fire of 12 LRM 5s on the Trebuchet that shows confidence on his skills, keep position on top of hills, returning LRM fire against Molina and ignoring the two Wildcats coming from his front-right side. Even being at long range for his AC/10, Hannigan’s gunner – Talia – place a shot on the torso of the Trebuchet that is also hit by a few LRMs. Hannigan’s wingman, Kemp, miss the target. The Trebuchet, a standard 5N model with 2 LRM-15s and Medium Lasers, miss all shots.

Wildcats are highly effective machines, 25ton helicopters well armored and equipped with an autocannon class 10. A crew of two manage it:  a pilot in command and a gunner responsible to aim the gun. Different from ancient helicopter gunships, the Wildcat has its AC/10 in a pivotable mount with 45 degrees transverse to each side, giving more freedom of maneuver while a target is engaged.

At the same time, Rusty pilots his Hellcat AC/20 close to the ground followed by his wingman Snap. Instead of finding the Cicada, them both face a much bigger Ostroc firing large lasers at them without success. They could not identify the Battlemech variant and engage it with the AC/20s at medium range. One round hit the torso removing almost all armor – the Ostroc is shaken by the blast.

Molina continues to keep fire on the Trebuchet together with the Wildcats ripping off the external armor of its arms and legs. The Trebuchet cannot sustain so much damage and falls to the ground in a cloud of sand, dust and shrapnel.

While this, a Jenner emerges from the hills firing at short range on the Hellcats that attacked the Ostroc. Medium Lasers and SRMs hit the left side and the rotors of Snap’s Hellcat. Rotors are the most fragile part of a chopper and even an armored 30-ton helicopter like the Hellcat cannot take much damage to it. The Hellcat is equipped with an armored 8-blade rotor with automatic stabilization control able to eject damaged blades and keep flying at expense of reduced maneuverability and speed.  But the multiple SRM hits taken were much more than Snap’s chopper could handle. With only two remaining blades, their Hellcat crashed in the rocky soil of Fagerholm. As long they were flying extremely low the impact was totally absorbed by the landing gear with minor armor damage – even the gun remained fully operational.

Unsurprisingly, the Cicada (a very rare 3C model) keeps moving at full speed becoming a very difficult target. However, this affects its own aiming and it miss to hit anything with his PPC.

Molina realizes that the engagement turned to a dogfight and he tells your crews to freely engage the targets. As an experienced pilot and gunner, he started his career as gunner in a time that Free Worlds League formed its first hunter-killer unit of helicopters with a single company of Wildcats armed with autocannons or LRMs.

Commander Molina knows every single strength and weakness of these units but, above all, he cares for his crews. At a higher point while firing at the Trebuchet, he observes Snap’s Hellcat crash-landing and communicate to them:

-        Snap, Val! Get off now! – Molina says in a strong tone.

But Snap’s gunner, Val, replies with confidence: I still have the Ostroc in my sight. I will take him down!

-        No way! Get off at once! – Molina says.

-        Come on, Val! It is an order! – says Snap, and both leave their armored cockpits.

The Jenner scored a fatal blow to the Hellcat AC/20, but turned his rear arc to Molina that immediately takes advantage of the situation and fires a full LRM salvo against it, easily destroying the rear torso armor, damaging the internal structure and igniting the SRM ammo causing an explosion that completely destroy the Jenner with its mechwarrior inside.

While this, the crippled Trebuchet stand up and move backwards looking for cover in woods, only to notice Rusty’s Hellcat flying over him and making a 180o turn to fire at its rear arc. The Trebuchet had no time to react and receive an AC/20 hit in the rear torso, complete destroying it.

The two Wildcats continue to fly in close formation and near the ground, reducing speed while dodging the hills to avoid a collision and to engage the Cicada that moves on their direction and fires at Hannigan’s Wildcat, blowing his entire left side armor but without any other consequences – one more hit in that location and Hannigan and his gunner are dead.

While that, the Ostroc engages the crashed Hellcat, destroying it and jumps to the same cliff that the Cicada moved to. Snap and Val had time to take cover and are not hit by the explosion.

Molina and his wingman Trask cannot see anymore the Ostroc and the Cicada, as they smartly look for cover in rocky terrain. In an attempt to find these two remaining Battlemechs, both Hellcats move laterally at the same altitude to find a firing position.

Hannigan is supposed to withdrawn with his damaged Wildcat but notices the Ostroc jumping behind him and firing the two Large Lasers. He orders his wingman to break formation and make a backward movement, gaining altitude and engaging the Ostroc. Both sides miss their shots.

The Cicada moves at high speed away from his lance mates dodging trees and elevations, maybe in hope to get a longer distance to shot back with the PPC, but immediately notice that Rusty’s Hellcat is as fast as him and can close easily flying above any ground obstacle. That flying AC/20 getting close should be a freighting view.

The elusive Cicada dodge a first autocannon hit and suddenly turns against the Hellcat raising a cloud of sand dust around him. Too close for a precise PPC shot and too far for a Machine Gun, it misses all shots.

The clever maneuver makes Rusty fly over the Cicada as they move in the opposite direction now. The Cicada now heads toward the Ostroc.

In this moment, Molina tells Trask to fire on the Cicada while he engages the Ostroc. All his units will get out of ammo soon and a long engagement is not good for them.

Apparently running hot, the Ostroc engages the undamaged Wildcat with a single Large Laser. This model jumps much longer but misses Medium Lasers or SRMs. Molina never saw such variant but has no complains at this moment. The combined fire of the LRMs and AC/10s damage the Ostroc, reaching the internals and destroying its Left Leg which eliminates any chance of escape.

Now the Cicada targets the Wildcats that are attacking the cripples the Ostroc but miss a PPC shot.

Rusty makes a tight turn and manage to engage the Cicada, hitting the right leg and torso and crippling the Battlemech. It is destroyed almost at the same time with one of the last LRM rounds from Trask’s Hellcat. The mechwarrior has no time to eject.

The Ostroc is the only remaining mech of the lance but crippled and unable to escape. Few seconds probably looked like long minutes as the mechwarrior takes the decision to eject – in time to see his mech being attacked and destroyed by multiple attacks from all directions.

Battle over and no sign of other enemy units, Molina calls the command center and request an armed transport to rescue Snap and Val, and capture the surviving mechwarrior. There is little salvage left from this battle but a prisoner is much more valuable at this point.

The balance was positive. Even with one Hellcat AC/20 lost, the enemy lance was neutralized and no crew member was killed or injured. The bonus is the mechwarrior captured that may bring important information about the other enemy mechs.

Saturday, May 22, 2021

Chieftain Heavy Tank

 


    During the beginning of the 31st century, the Outworlds Alliance was under constant attacks from pirates and raiders and its primary line of defense was the so called Planetary Militia, equipped with a miscellaneous of combat vehicles and infantry which suffered constant losses. Besides a small production of Vedettes and Hunters which proved expensive and inadequate for a defensive role, the OA depended on imports to keep these units in good combat strength. 

    With the support from the United Outworlders Corporation (UOC) in Mitchella, the Outworlds Alliance initiated the development of a heavy combat vehicle meant to be the backbone of the Planetary Militia and also be used by the Mechanized Corps. The original requirement asked for a price tag of 1M c-bills (which was later exceed), heavy armor and a required top speed of only 54kph as it was meant to a defensive role. The armament should include one heavy autocannon (class 10 or 20), one secondary energy weapon not dependent of ammo and one LRM launcher for long range attacks. 

    The result was a heavy tracked combat vehicle of 60 tons named Chieftain. Instead of creating an entirely new tank, UOC developed it from the ubiquitous LRM/SRM carrier chassis by keeping the original engine (an 180 ICE) and transmission, adding more armor and a full transverse turret.

     The main armament is an Autocannon class 10 which deliveries less damage than a AC/20 but has a much longer range - something very important in a such slow vehicle. One Medium Laser acts as secondary weapon able to fire indefinitely. The third weapon is a LRM-5 launcher which gives a small but useful firepower at long distances. Finally, a front mounted Machine Gun with 100 rounds is provided as an anti-infantry weapon.

    The Chieftain was very appreciated by its crews as a reliable and well armored tank. With thirteen tons of standard armor, it was able to sustain much more damage than most of other heavy tanks of its time. Top speed and firepower was not great, but by far enough to deal with a wide range of threats.


Type/Model:Chieftain 
Mass:60 tons

Equipment
Crits
Mass
Int.Struct.:30 pts Standard
0
6
Engine:180 I.C.E.
0
14
Power Amplifiers:
   0
     0
Cruise MP:3
Flank MP:5
Jumping MP:0
Heat Sinks:3 Single
0
3
Cockpit & Controls:
  0
3
Crew: 4 members
  0
0
Turret Equipment
  0
              1.5
Armor Factor:208 pts Standard
0
13

CriticalInternalArmor Points
Front656
Left/Right6/640/40
Rear632
Turret640
 


 Weapons & EquipmentLocHeatAmmoCritsMass
1Machine GunFront010021
1Autocannon/10Turret320214
1Medium LaserTurret3 11
1LRM 5Turret22423
  
 TOTALS:8 719


Calculated Factors:
Total Cost:1`117`600 C-Bills
Battle Value 1:471 
Battle Value 2:896 
Cost/BV:1247 C-Bill/BV




UNIT PROFILES: The Alliance Grenadiers

 2nd Regiment - The Alliance Grenadiers


With only two battalions of Battlemechs, mainly Light Wasps, Locusts and Stingers, it is a fast attack unit with limited firepower and outstanding mobility. Each Battalion has its own motorized infantry but no armor support. The unit counts with Dropships and Jumpships for deployment.

The first battalion has one lance of UrbanMechs specialized in urban warfare. The second battalion has a full lance of Locusts best suit for open ground and actions that require high mobility.


Alliance Grenadiers   Gabriel Arenthir   
     
1st Batallion   Enrique Abenze   (Sevon)
   1st company - Veteran   
   2nd company - Regular   
   3rd company  - Regular   
     
2nd Batallion   Karl Hemhoff   (Cerberus)
   1st company - Regular   
   2nd company - Regular   
   3rd company  - Green   



(the below order of battle by 3025 includes the replacements done after eight Merlins were assigned to the Avellar Guards and some medium mechs were transferred to the Alliance Grenadiers) 



First Battalion

1ST COMPANY
1st lance
GRF-1N Griffin [55]
WVR-6R Wolverine [55]
PXH-1 Phoenix Hawk [45]
STG-3R Stinger [20]

2nd lance
PXH-1 Phoenix Hawk [45]
FS9-H Firestarter [35]
FS9-H Firestarter [35]
WSP-1A Wasp [20]

3rd lance
PXH-1 Phoenix Hawk [45]
STG-3R Stinger [20]
WSP-1A Wasp [20]
LCT-1V Locust [20]


2ND COMPANY
1st lance
GRF-1N Griffin [55]
WVR-6R Wolverine [55]
PXH-1 Phoenix Hawk [45]
STG-3R Stinger [20]

2nd lance
PXH-1 Phoenix Hawk [45]
FS9-H Firestarter [35]
FS9-H Firestarter [35]
WSP-1A Wasp [20]

3rd lance
UM-R60 Urbanmech [30]
UM-R60 Urbanmech [30]
UM-R60 Urbanmech [30]
UM-R60 Urbanmech [30]


3RD COMPANY
1st lance
GRF-1N Griffin [55]
STG-3R Stinger [20]
WSP-1A Wasp [20]
STG-3R Stinger [20]

2nd lance
STG-3R Stinger [20] WVR-6R Wolverine [55]
WSP-1A Wasp [20]
STG-3R Stinger [20]
WSP-1A Wasp [20]

3rd lance
LCT-1V Locust [20]
LCT-1V Locust [20]
LCT-1V Locust [20]
LCT-1V Locust [20]

18 motorized infantry platoons in Heavy Hover APCs




Second Batallion

1ST COMPANY
1st lance
GRF-1N Griffin [55]
WVR-6R Wolverine [55]
PXH-1 Phoenix Hawk [45]
STG-3R Stinger [20]

2nd lance
PXH-1 Phoenix Hawk [45]
FS9-H Firestarter [35]
FS9-H Firestarter [35]
WSP-1A Wasp [20]

3rd lance
PXH-1 Phoenix Hawk [45]
STG-3R Stinger [20]
WSP-1A Wasp [20]
LCT-1V Locust [20]

2ND COMPANY
1st lance
GRF-1N Griffin [55]
WVR-6R Wolverine [55]
PXH-1 Phoenix Hawk [45]
STG-3R Stinger [20]

2nd lance
PXH-1 Phoenix Hawk [45]
FS9-H Firestarter [35]
FS9-H Firestarter [35]
WSP-1A Wasp [20]

3rd lance
LCT-1V Locust [20]
LCT-1V Locust [20]
LCT-1V Locust [20]
LCT-1V Locust [20]

3RD COMPANY
1st lance
GRF-1N Griffin [55]
STG-3R Stinger [20]
WSP-1A Wasp [20]
WSP-1A Wasp [20]  LCT-1V Locust [20]

2nd lance
STG-3R Stinger [20]  SHD-2H Shadow Hawk [55]
WSP-1A Wasp [20]
STG-3R Stinger [20]
WSP-1A Wasp [20]  LCT-1V Locust [20]

3rd lance
STG-3R Stinger [20]
WSP-1A Wasp [20]
STG-3R Stinger [20]
WSP-1A Wasp [20]

18 motorized infantry platoons in  Heavy Hover APCs

UNIT PROFILES: Avellar Guards

 THE AVELLAR GUARDS



The Avellar Guards is the elite BattleMech unit of Outworlds Alliance and the only one to deploy Heavy and Assault Mechs, most of them relics from Star League era, forming two full-strength battalions. The second battalion has a full lance of Urbanmechs dedicated to urban warfare. The infantry platoons are usually motorized and equipped with towed autocannons.


The Guards spend most of the time in the capital (Alpheratz) and are seldom deployed elsewhere.


Avellar Guards   Maurice Avellar   
     
1st Battalion   Douglas Carmichael   Alpheratz
   1st company - Veteran   
   2nd company - Veteran   
   3rd company  - Regular   
     
2nd Battalion   Ngo Shu   Alpheratz
   1st company - Veteran   
   2nd company - Regular   
   3rd company  - Regular


(the below order of battle by 3025 includes the replacements done after the Merlin Heavy BattleMech was introduced) 



First Battalion


1ST COMPANY

1st lance Elite
LGB-0W Longbow [85]
BNC-3E Banshee [95]
STK-4N Stalker [85]
AWS-8Q Awesome [80]

2nd lance Veteran
STK-4N Stalker [85]
BNC-3E Banshee [95]
WHM-6R Warhammer [70]
SHD-2H Shadow Hawk [55]  MLN-1A Merlin [60]

3rd lance Veteran
PXH-1 Phoenix Hawk [45]
STG-3R Stinger [20]
WSP-1A Wasp [20]
LCT-1V Locust [20]


2ND COMPANY

1st lance Veteran
STK-4N Stalker [85]
CRD-3R Crusader [65]
WHM-6R Warhammer [70]
RFL-3N Rifleman [60]  MLN-1A Merlin [60]

2nd lance Regular
ARC-2R Archer [70]
TDR-5S Thunderbolt [65]
RFL-3N Rifleman [60]
SHD-2H Shadow Hawk [55]

3rd lance Regular
LCT-1V Locust [20]
STG-3R Stinger [20]
WSP-1A Wasp [20]
LCT-1V Locust [20]


3RD COMPANY

1st lance Veteran
STK-4N Stalker [85]
WHM-6R Warhammer [70]
CRD-3R Crusader [65]
RFL-3N Rifleman [60]  MLN-1A Merlin [60]

2nd lance Regular
ARC-2R Archer [70]
JVN-10N Javelin [30]
LCT-1V Locust [20]  MLN-1A Merlin [60]
SHD-2H Shadow Hawk [55]

3rd lance Regular
LCT-1V Locust [20]
STG-3R Stinger [20]
WSP-1A Wasp [20]
LCT-1V Locust [20]

Infantry support:

12 Elite Infantry platoons in 12 Maxim Hovercraft Transports
24 Veteran Infantry platoons in 12 Heavy Hover APCs (2 squad in each)



Second Batallion

1ST COMPANY

1st lance Veteran
ARC-2R Archer [70]
TDR-5S Thunderbolt [65]
CRD-3R Crusader [65]
WVR-6R Wolverine [55]  MLN-1A Merlin [60]

2nd lance Veteran
TDR-5S Thunderbolt [65]
RFL-3N Rifleman [60]
JVN-10N Javelin [30]  MLN-1A Merlin [60]
SHD-2H Shadow Hawk [55]

3rd lance Regular
PXH-1 Phoenix Hawk [45]
STG-3R Stinger [20]
WSP-1A Wasp [20]
LCT-1V Locust [20]


2ND COMPANY

1st lance Regular
WVR-6R Wolverine [55]
STG-3R Stinger [20]  RFL-3N Rifleman [60]
WSP-1A Wasp [20] MLN-1A Merlin [60]
LCT-1V Locust [20]  JVN-10N Javelin [30] 

2nd lance Regular
SHD-2H Shadow Hawk [55]  
STG-3R Stinger [20]  MLN-1A Merlin [60]
WSP-1A Wasp [20]  RFL-3N Rifleman [60]
LCT-1V Locust [20]  

3rd lance Regular
LCT-1V Locust [20]
STG-3R Stinger [20]
WSP-1A Wasp [20]
LCT-1V Locust [20]


3RD COMPANY

1st lance Veteran
UM-R60 Urbanmech [30]
UM-R60 Urbanmech [30]
UM-R60 Urbanmech [30]
UM-R60 Urbanmech [30]

2nd lance Regular
SHD-2H Shadow Hawk [55]
STG-3R Stinger [20]
WSP-1A Wasp [20]
LCT-1V Locust [20]

3rd lance Regular
LCT-1V Locust [20]
STG-3R Stinger [20]
WSP-1A Wasp [20]
LCT-1V Locust [20]


Infantry Support:

36 infantry platoons in 18 Heavy Tracked APCs